Pixel Sniper was started in March 2008, right around the time I was in Texas on a road-trip across America. The idea for a pixel-perfect 2D sniping game had been in my head for awhile. I wanted a game where the player could zoom into high resolution images and try to spot pixel sized-snipers hiding among the background image. Having lots of time spent in the car and my new laptop available, I programmed a quick demo up in two days that had the basics of gameplay and from there I just kept on going. Adding an inventory system, wind, distractions, player-skills and spent time creating all the art except for the background images.
|